- #Skyrim alteration master spell mod#
- #Skyrim alteration master spell mods#
- #Skyrim alteration master spell series#
#Skyrim alteration master spell series#
The spells use a series of conditions to function: The tomes for these spells can be found in vendor lists from the start of the game. Starlight - Alteration, expert : Blinding light blasts away dungeon-dwelling creatures in a 15 foot radius, stunning them for 5 seconds while dealing 18 damage per second.Skylight - Alteration, a dept : Blinding light blasts away dungeon-dwelling creatures, stunning them for 5 seconds while dealing 12 damage per second.An Alteration mage familiar with Light spells can use this to their advantage. Affected Ballistas and Spheres can now be disabled.Ĭomplete the first stage of the quest Arniel's Endeavour to add the tomes for these spells to the Alteration vendor lists.Ĭreatures that spend their lives underground grow accustomed to darkness, making them very sensitive to light. Electro-Magnetic Pulse - Alteration, master : Deconstruct nearby machines' magic resistances for 60 seconds, disabling most for 10 seconds.Deconstruct - Alteration, expert :Strip most machines' magic resistances for 30 seconds, reducing a further 50% if disabled.Dwemerend - Alteration, adept : Rupture Dwarven machinery, causing 20 damage per second for 3 seconds and briefly disabling Spiders under 50% health.He passes these findings onto Tolfdir, who is able to formulate Alteration spells that manipulate these properties through magical means. The new spells are acquired through a variety of methods, which are specified in the relevant sections below.Īrniel Gane's research into the Dwemer cogs sourced by the player character (during the quest Arniel's Endeavour) reveals special physical properties of the mystical Dwemer metal. The spells are designed to help widen the magical world of Skyrim, spice up the sometimes repetitive mage gameplay, and diversify the methods of researching and acquiring new magical abilities.
#Skyrim alteration master spell mod#
I created this mod as a cross between a gameplay mod and a roleplay mod. Hence, Falmer's Torment, a spell which does exactly that. One might assume that a particularly loud sound would overwhelm those ears and therefore cripple them, not to mention causing them great distress and pain. So, Falmer have sensitive ears, and likely rely on their hearing to move around. Years of living underground have rendered the Falmer blind, but their other senses have become more acute as a result. (Vanilla loading screen.) Mages are scholars, and should have more options to think their way out of a problem before resorting to blowing things up. These 11 spells (and one staff) present new ways for non-Destruction mages to take on specific enemy types in direct combat by exploiting inherent in-universe weaknesses. "Because the best defence is a good offence."
#Skyrim alteration master spell mods#
Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets.Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms.Asset use permission You are allowed to use the assets in this file without permission or crediting me.Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file.Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator.Upload permission You can upload this file to other sites but you must credit me as the creator of the file.You will need to seek permission from these authors before you can use their assets Other user's assets Some assets in this file belong to other authors.